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發表於 2014-2-12 10:09:37
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以上代老師轉PO學員問題的回覆:
Que:我想直接問 這個網址影片的 程式語法該怎麼去做~
https://www.youtube.com/watch?v=o1Vd-S2rc_g
ANS:
那是一個Unity的外掛範例:
http://forum.unity3d.com/threads ... Platform-Controller
而那個外掛包含了許多子功能:
- Works with any colliders including mesh colliders.
- Handles sloped platforms.
- Simple model for adding your own platform types. Sample include moving platforms, ice, and conveyer belts.
- Double Jump, Wall Jump
- Event based animation with 2D and 3D samples.
- Many parameters to control how your character "feels".
- Works on mobile.
- Simple but effective mobile touch controller included.
- Full source so you can adapt as needed.
- Easy support for mutable hitboxes (e.g. characters who change shape, or can duck).
- Pass through platforms.
- Climbable ladders and areas (vines, etc).
- Ledge hanging and climbing.
- Wall sliding.
- Crouching and crouch sliding.
- Samples for enemy AI, fall damage, projectiles, etc.
但是同學發問的問題是:
"我想直接問 這個網址影片的 程式語法該怎麼去做~"
這樣的問題太籠統了,就好比問一個汽車銷售人員如何製作一輛汽車一樣。
而且要從無到有製作出來這個遊戲,在班上教也需要至少20H的時數。
相當于製作一個小專案了。這種問題實在沒有辦法單靠信件或是直接由論壇討論解決。
我認為他應該先把問題縮小,(例如如何移動一個物體?),然後再由數個小問題個個擊破。
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